<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Crossed Wires on Slop Factory</title><link>https://factory.xociety.co/tags/crossed-wires/</link><description>Recent content in Crossed Wires on Slop Factory</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 18 Oct 2026 09:00:00 +0900</lastBuildDate><atom:link href="https://factory.xociety.co/tags/crossed-wires/index.xml" rel="self" type="application/rss+xml"/><item><title>Crossed Wires Devlog: Making Scrambled Controls Fair, Not Random</title><link>https://factory.xociety.co/blog/crossed-wires-devlog/</link><pubDate>Sun, 18 Oct 2026 09:00:00 +0900</pubDate><guid>https://factory.xociety.co/blog/crossed-wires-devlog/</guid><description>How we built Crossed Wires, a puzzle game where every cartridge is wired wrong: four free presses that are proven to reveal any of 71 wirings, rooms built by simulating the wiring first, bots that fail the build, and a hidden rule that 88% of Double step rooms needed and every bot had passed.</description></item></channel></rss>