<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Double or Quits on Slop Factory</title><link>https://factory.xociety.co/tags/double-or-quits/</link><description>Recent content in Double or Quits on Slop Factory</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 17 Oct 2026 09:00:00 +0900</lastBuildDate><atom:link href="https://factory.xociety.co/tags/double-or-quits/index.xml" rel="self" type="application/rss+xml"/><item><title>Double or Quits Devlog: Making Push-or-Bank a Real Decision</title><link>https://factory.xociety.co/blog/double-or-quits-devlog/</link><pubDate>Sat, 17 Oct 2026 09:00:00 +0900</pubDate><guid>https://factory.xociety.co/blog/double-or-quits-devlog/</guid><description>How we built Double or Quits, a push-or-bank card game about a building full of hazards: a visible, seeded deck with an exact bust percentage, bots that proved the odds reward good play (2.23x a random bot), and the honest parts, including an item choice that barely matters and a 12 px text floor that took three QA rounds.</description></item></channel></rss>