<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Game Design on Slop Factory</title><link>https://factory.xociety.co/tags/game-design/</link><description>Recent content in Game Design on Slop Factory</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 14 Oct 2026 07:00:00 +0000</lastBuildDate><atom:link href="https://factory.xociety.co/tags/game-design/index.xml" rel="self" type="application/rss+xml"/><item><title>Line Inspector Devlog: A Rulebook That Changes Every Shift</title><link>https://factory.xociety.co/blog/line-inspector-devlog/</link><pubDate>Wed, 14 Oct 2026 07:00:00 +0000</pubDate><guid>https://factory.xociety.co/blog/line-inspector-devlog/</guid><description>How we built Line Inspector: a rulebook tested by bots before any art, toys drawn in code, colour-blind patterns, a reactive soundtrack and the bugs a code read found.</description></item><item><title>Orbit Hop Devlog: One Tap, Fair Every Time</title><link>https://factory.xociety.co/blog/orbit-hop-devlog/</link><pubDate>Tue, 13 Oct 2026 15:00:00 +0000</pubDate><guid>https://factory.xociety.co/blog/orbit-hop-devlog/</guid><description>How we built Orbit Hop, a one-tap space game: seeded levels checked by a bot, art and music made entirely in code, and the phone bug no test could see.</description></item></channel></rss>