<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Night Bloom on Slop Factory</title><link>https://factory.xociety.co/tags/night-bloom/</link><description>Recent content in Night Bloom on Slop Factory</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 16 Oct 2026 09:00:00 +0900</lastBuildDate><atom:link href="https://factory.xociety.co/tags/night-bloom/index.xml" rel="self" type="application/rss+xml"/><item><title>Night Bloom Devlog: Cut the Cursed Shoots, Spare the Healthy Ones</title><link>https://factory.xociety.co/blog/night-bloom-devlog/</link><pubDate>Fri, 16 Oct 2026 09:00:00 +0900</pubDate><guid>https://factory.xociety.co/blog/night-bloom-devlog/</guid><description>How we built Night Bloom in about an hour: a haunted houseplant you save by drawing strokes across it, two meters that punish both hesitation and haste, a simulation that bots played hundreds of times before it had a face, and art and sound drawn and synthesised in code.</description></item></channel></rss>